On Gameplay
I was talking with a friend about Battlefield 2 this morning, and the subject of how much I used to love Counter-Strike came up, which got me thinking about a few things:
CS is a solved game for me - I know exactly what to do and when, what's left is just a matter of teamwork/reflexes, which is uncontrollable/boring.
And I've been thinking about this .. for some people, that's enough. There seem to be non-exclusive variants of gameplay appreciation:
- People who just enjoy being able to move things on the screen (ie all of us who played shit shareware in the 90s).
- People who are in it for the cinematic experience.
- People who are in it for the mental aspect (I particularly enjoy the fast-thinking game in 1-1 duels in most indoor FPSs)
- People who want to get a higher score than anyone else.
My problem is that a lot of games, particularly console games, are ignoring (3), and seem to cover it up with devices such as low-damage, which makes thinking and suprise less important than the ability to keep a stream of fire on a moving target.
I spend a lot of time thinking about gameplay, as it's a subject very close to the whole 'user experience' thing that I enjoy so much. Raph's Keynote at the GDC about patterns and the brain and how they related to fun really hit close to home on a lot of things. Patterns are awesome.
Just not knitted ones, those are boring.